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Post by kerevon on Apr 24, 2012 22:48:24 GMT -5
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Post by icecap on Apr 25, 2012 11:31:28 GMT -5
I wouldnt mind at all. She looks like she would fit in with dammerung really well
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Post by kerevon on Apr 25, 2012 11:34:15 GMT -5
Thanks. I was mostly worried that her backstory also cemented too much of Dammerung's organization, which might not fly well in case you or BSDigital had plans in that area.
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Post by BS Digital Q on Apr 25, 2012 12:33:24 GMT -5
Actually, really like all the ideas you have at work there. The Einherjar as "elite mooks," Vahalla as the base and Niflheim. If there is one thing that needs correcting, its regarding the All-Father: his name is not Odin, nor does he call himself Odin. He is simply the All-Father, no other name.
The design could use a little tweaking, but beyond that and the aforementioned naming problem, I really like it.
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Post by kerevon on Apr 25, 2012 12:38:25 GMT -5
Thanks a lot. I'll be sure to edit out "Odin," and I was already planning on fixing one or two things with Hel. If you have any more specific suggestions that would be great.
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Post by BS Digital Q on Apr 25, 2012 12:40:03 GMT -5
Don't have any specifics. If you don't mind, I'll play around with her in Fabrica.
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Post by BS Digital Q on Apr 25, 2012 13:29:42 GMT -5
Here's my revision of Hel:
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Post by kerevon on Apr 25, 2012 14:24:20 GMT -5
Yeah, your version is better. Let's go with that. Thanks a lot. Truth be told, most of the backstory was there already (part of the original Megalass). The main differences are the inclusion of Dammerung and the fact that her cybernetics made her into Hel.
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Post by kerevon on Apr 25, 2012 14:38:39 GMT -5
Also, and this is an embarassing question, HOW do you change color palettes on Heromatic? I've honestly been making do using a shading option to try and get gray, and there are several colors I've been unable to satisfactorily use.
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Post by BS Digital Q on Apr 25, 2012 16:02:29 GMT -5
Yeah, your version is better. Let's go with that. Thanks a lot. Truth be told, most of the backstory was there already (part of the original Megalass). The main differences are the inclusion of Dammerung and the fact that her cybernetics made her into Hel. Its good stuff. Like the mythology you are developing and tying it in to other people's stuff. Hang on a sec and I'll upload a visual guide.
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Post by BS Digital Q on Apr 25, 2012 16:19:52 GMT -5
Okay, here's what I got, based on my understanding of what you mean by "changing color palette." To clarify, there isn't any other palette other than what Fabrica has. However, it has all of the necessary colors, and if you aren't satisfied, using transparency and shadows can help. The below is my process for doing the skin color on a caucasian character. 1. I select the object I want to color. 2. I select the color I want from the Primary Color box. For a Caucasian or Oriental character, I go with the color highlighted. If you look, you can find the various grays in there, along with darker, brownish colors for tanned, Black, and Middle-Eastern/Arab/Indian characters. 3. I got to the Line Color box and select a color for the lines. I generally go for a color that is the next darkest from the Primary Color, though sometimes I'll make exceptions (I use a standard Brown for most facial features like the nose, cheeks, and ears, rather than the lighter brown in the example). 4. ? 5. Profit!
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Post by kerevon on Apr 25, 2012 16:23:54 GMT -5
Danke schoen.
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Post by BS Digital Q on Apr 25, 2012 16:26:59 GMT -5
Yeah, every color you need is available there. Its really all about knowing what colors are best. You can tell the difference between a novice or somebody who doesn't "get" Fabrica and an experienced user by how they use color in their design. For example, a huge number of folks get the skin color thing horribly wrong, and it can create ugly results. Also a problem is folks who don't bother to change the color of the lines, which is REALLY important to making a design look solid.
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Post by BS Digital Q on Apr 28, 2012 14:58:26 GMT -5
So I figured I'd take some time today to define Dammerung a bit more.
A rough list of key elements:
All-Father- Supreme leader and founder of Dammerung. According to the Enforcer, he goes a long way back, and has been at this game for some time.
Tyr- The All-Father's right hand man, "The Dragon" if you will. Commander of all the forces of Dammerung and pretty much second only to the All-Father himself. An absolute master of combat in all its forms.
Loki- Head of Dammerung's science and research divisions, in charge of maintaining Dammerung as a whole and developing new weapons and technologies. His division is kind of like the AIM for Capes. He has created any number of the elite members of Dammerung, including the cybernetic Hel, the monstrous living weapon Fenrir, and the giant robotic death machines Jormungandr and Nidhogg, as well as the elite Valkyrie squad, the robotic Jotun, and the Einherjar squads.
Donar- One of Dammerung's elite agents, and the field operative at the head of most of their primary operations, serving directly under Tyr, though his prominence makes him a near peer. One of the most recognizable members, as he gets around the most and is the agent most likely to be encountered.
Ullr- Another elite agent, an assassin and sharpshooter armed with a powerful railgun that allows him to kill even super-tough superhumans from miles away.
Volva- The All-Father's personal AI computer, responsible for being his "muse" and servant via robotic attendants and servants. Even if all the regular human mooks and soldiers were to be defeated, expect resistance from this AI and her defense systems.
Baldur- Another lieutenant to the All-Father, gifted with a cunning and wise mind, acting in an advisory role. He is equipped with an advanced and powerful force-field system that he can shape into weapons as needed.
Garm- Hel's lieutenant.
Vali- Another elite assassin, a genetically engineered clone who can be grown in a manner of hours and tailor made specifically to kill a certain target. No two Vali's are alike, and once the task is complete, they automatically die, aspects of their memory stored in the Yggdrasil network.
Frigga- The most powerful woman in Dammerung, an immensely powerful psychic who commands a great deal of fear and respect. Heimdall and Freyja are her lieutenants, and she commands the elite Valkyrie squad. She is also one of the few individuals the All-Father has personal relations with.
Freyja- An elite agent of Dammerung, a master woman warrior rivaled only by Skadi of the Valkyrie squad.
Heimdall- Another elite agent, a powerful warrior with extremely keen powers of perception that make him difficult to fight, including powerful optic energy blasts and 360-degree vision.
Fenrir- One of Loki's creations, Fenrir is an elite agent, an Einherjar genetically modified into a living weapon. A hulking monstrous, vaguely wolf-like man, Fenrir possesses terrifying super-strength and durability, regeneration, and indestructible metal talons and teeth laced with nanotech delivery systems.
Valkyrie Squad- The most elite squad in Dammerung, the highest of all soldiers in the organization. They consist entirely of genetically engineered female recruits, given superpowers and armed with powerful weapons. Their leader is Skadi, who possesses potent powers of coldness and ice creation on top of her powerful power armor and power sword.
Jormungandr, Nidhogg, and Ymir- Three "super-jotun," these robotic monstrosities are a cross between robotic giant monsters, living warmachines, and flying aircraft carriers. They carry within their bodies entire compliments of Jotun and Einherjar, and with their weapons and oral death rays can lay waste to an entire city. A fourth one, Surtur, is being created as part of the Muspel upgrade.
Jotun- The Jotun are the "tanks" of Dammerung's forces, hulking humanoid robots armed to the teeth with powerful weapons. There are several variations depending on whether specific weapons and systems like force fields and flight pods are equipped. An even more elite batch called the Muspel are being developed.
Einherjar- The elite soldiers of Dammerung, one level above the standard troops employed. These are enhanced humans with superior physical prowess and equipment to the standard troops, and a single squad can take on even a superhero and hold their own.
Yggdrasil- The computer network Dammerung utilizes to run their entire operation, linking each of their major networks and allowing them to communicate and direct operations in secret.
Valhalla- Dammerung's headquarters, their primary base, their capital. This super-secret location could be anywhere on Earth, and one of the primary tasks of the United Nations and the Guardians is to find where it is.
Niflheim- A gulag-esque prison base where Dammerung's enemies are locked up and secured. Nilfhel is Hel's own personal base located nearby.
Musspelheim- The main industrial location for Dammerung, where almost all of their war machines and technologies are developed and built. Located underground somewhere.
Bifrost- A teleportation system that is Dammerung's primary transportation system, and the key to how they are so difficult to handle.
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Post by kerevon on Apr 28, 2012 23:01:14 GMT -5
Wow. This is an excellent summary. I think all of this will work, and should be really useful in the future for reference.
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Post by BS Digital Q on Apr 28, 2012 23:44:53 GMT -5
Feel free to expand upon these or add other elements.
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Post by icecap on May 3, 2012 10:08:53 GMT -5
Do you think spine would fit this team?
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Post by BS Digital Q on May 3, 2012 14:24:48 GMT -5
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